Computer Graphics covers the set of techniques enabling the synthesis of animated virtual worlds. The applications range from entertainment (special effects, 3D feature films, video games) to industrial design (modelling and visualizing prototypes) and virtual reality (flight simulator, interactive walk-trough). This course introduces the domain by presenting the bases for the creation of 3D models, their animation, and the rendering of the corresponding 3D scene. Student will practice through programming exercices in OpenGL.
Three groups are scheduled in parallel, on Monday 9h45-12h45.
- Ensimag (in french), starting February 5th
- Masters MoSIG and MSIAM (in english), starting January 22nd
In the following schedule, lectures are in blue and lab sessions in green:
It is recommended to read the Practical introduction page before starting lab sessions.
|1||05/02||22/01||Introduction / Graphic pipeline||Practical 1: First steps|
|2||12/02||29/01||Practical 2: Meshes and modeling|
|3||26/02||05/02||Geometric Representations||Practical 3: Hierarchical modeling|
|4||05/03||12/02||Local illumination||Practical 4: Local illumination|
|5||12/03||26/02||Textures||Practical 5: Texturing|
|6||19/03||05/03||Principles of Animation||Practical 6: Keyframe animation|
|7||26/03||12/03||Semi-Rigid Animation||Practical 7: Skinning|
|8||09/04||19/03||Physics and Collisions|
|9||23/04||26/03||Advanced Geometry||Project session 2|
|10||30/04||09/04||Advanced Rendering||Project session 3|
|11||07/05||23/04||Advanced Animation||Exam preparation|
This course will be evaluated through:
- A project assignment in
Python, per group of 2 or 3 students (50% of the final course mark)
- A 2h written exam (50% of the final course mark)
Previous year exam sheets are provided as examples.