3D Computer Graphics

 

Computer Graphics covers the set of techniques enabling the synthesis of animated virtual worlds. The applications range from entertainment (special effects, 3D feature films, video games) to industrial design (modelling and visualizing prototypes) and virtual reality (flight simulator, interactive walk-trough). This course introduces the domain by presenting the bases for the creation of 3D models, their animation, and the rendering of the corresponding 3D scene. Student will practice through programming exercices in OpenGL.

Schedule

Three groups are scheduled in parallel, on Monday 9h45-12h45.

 

In the following schedule, lectures are in blue and lab sessions in green:

It is recommended to read the Practical introduction page before starting lab sessions.

 

Week Ensimag Mosig 9h45-11h15 11h15-12h45
1 05/02 22/01 Introduction / Graphic pipeline Practical 1: First steps
2 12/02 29/01 Practical 2: Meshes and modeling
3 26/02 05/02 Geometric Representations Practical 3: Hierarchical modeling
4 05/03 12/02 Local illumination Practical 4: Local illumination
5 12/03 26/02 Textures Practical 5: Texturing
6 19/03 05/03 Principles of Animation Practical 6: Keyframe animation
7 26/03 12/03 Semi-Rigid Animation Practical 7: Skinning
8 09/04 19/03 Physics and Collisions Practical 8: Physics and collisions Project session 1
9 23/04 26/03 Advanced Geometry Project session 2
10 30/04 09/04 Advanced Rendering Project session 3
11 07/05 23/04 Advanced Animation Exam preparation

 

Ressources
Evaluation

This course will be evaluated through:

  • A project assignment in OpengGL4 / Python, per group of 2 or 3 students (50% of the final course mark)
  • A 2h written exam (50% of the final course mark)

Previous year exam sheets are provided as examples.

References